
This page is for anyone who doesn't know what Warhammer is. It contains a basic overview of the rules and the idea of the game, and why it is so popular.

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Warhammer is a tabletop wargame manufactured and produced by the
. It is fought between two players
with models to represent the army. The models are organised into units or on their own to
fight. You play a limited number of turns. After these are complete a basic winner can be
found by looking at the positions and results of the troops.
The player's turn consists of phases. The main ones are Movement, Shooting, and Hand-to-Hand Combat. Each model has its own statistics to control each of these phases. The rules themselves are very complex, consisting of a one hundred-paged book that comes with the boxed game. However, it is easy to play with a basic idea of the rules. The Games Workshop publishes 'An Introduction to Fantasy Wargames' is available from the Games Workshop to give an introduction to the rules. It is sufficient to play a decent game, although it omits the rules for magic.
After deployment, the armies can move their Movement rate in inches. When they get close, they can charge at twice their speed, and then they can have hand-to-hand combat. Units armed with missile weapons or war machines can shoot in the Shooting phase. In the Combat phase, troops use their Weapon Skill, Strength and Toughness values to fight together in special orders. The loser of the Combat tests to see if it flees, and the winner can pursue and destroy.
There are twelve armies to collect, all from different realms of the Old World. The Chaos army player can choose from three warbands. There is also a new army available called the Dogs of War. The troops in this army can be used as mercenaries or they can fight as an army on their own. Players collect, paint and fight with the models from their relevant army. You can use organised units of foot soldiers or cavalry, with musicians, standard bearers and/or champions to lead them. War Machines or monsters can fight on their own or in loose formations. You can also get characters on their own. The characters are either heroes, lords or wizards. Their are also Special Characters for each army, with special stories and history. All characters may ride steeds or monsters, although different armies have special breeds and mutations.
The best thing about Warhammer is its diversity. Their are twelve main armies available for the player to collect. Those are The Empire, Brettonia, Wood Elves, High Elves, Dark Elves, Dwarfs, Chaos, Chaos Dwarfs, Skaven, Lizardmen, Undead, and Orcs and Goblins. The Chaos army consists of three armies, Mortals, Daemons and Beastmen. As well, the Dogs of War army can fight as mercenaries for any other army or on their own. All the armies are totally diverse, with their own special characters, troops, war machines, and monsters.
There is also diversity in what a Warhammer general can do. As well as playing wargames, the player can paint and collect their models, build scenery and buildings. A good detail painter spends long amounts of time on their painting, and some people believe this is the most fun part. You can get the Magic supplement for using magic items and spells in the game. There is a new supplement out called Warhammer Siege, which contains special rules for Siege Attackers and Defenders.
No army is really 'better' than another. Some troops are stronger than others but this is balanced. Each model has an allocated number of points, so when a game is played there is a set number of points allowed for each player so as to even out the armies. For example, a Chaos Warrior halberdier costs around 32 points, but a human halberdier is about 10 points.
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